Animation Process

Animation, whether 2D or 3D, requires extensive planning before jumping into recording keyframes. I've learned that sticking to a well-thought-out plan is crucial for staying organized and understanding the scope of each project, especially when working on complex body mechanics.

Planning

During this stage, you can gather references by observing real-life examples.

In my case I recorded several videos with my phone while walking on the street and then select the Best One!

Define timing for looping

For my loop animation I chose 25 frames to loop. 

Key Poses

Create key poses, from references

From my video reference I chose my key poses: contact, up, down, pass and contact.

In-betweens and Splining

Identify in-betweens as low and high poses

Splining Editing animation curves

Polish/ Refining Pass

Adding Offset to the animation curves

Resources

Endlessrefrence

The Animator's Survival Kit

AnimatorMentorRig

Resources

Endlessrefrence

The Animator's Survival Kit

AnimatorMentorRig

Plugins

Studio Library

DKAnim

PoseToShelf

Auto Tangent

TweenMachine

AaronKoressel's Scripts

boSemar

Plugins

Studio Library

DKAnim

PoseToShelf

Auto Tangent

TweenMachine

AaronKoressel's Scripts

boSemar

© 2024 Claudia Franco. All rights reserved.

© 2024 Claudia Franco. All rights reserved.

© 2024 Claudia Franco. All rights reserved.

© 2024 Claudia Franco. All rights reserved.